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Spriter Pro Torrent Download [Xforce]





















































About This Software Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation.Unlike traditional animation which requires each frame to be hand-drawn, Spriter animations are made of individual sprite pieces; these pieces can be rotated, transformed, and tweened along an animation timeline. This allows you to quickly create great looking animations in a fraction of the time while requiring significantly less art.Spriter also takes advantage of skeletal animation. Create a skeleton using the bone tool, attach images to each bone, and finally animate the bones with Spriter's vast array of user-friendly animation tools. The result: a fully animated sprite using your own graphics.Spriter is great for animating characters, user interfaces, power-ups, combat animations and more! Even if you've never animated before, Spriter provides you with an easy to understand, yet powerful toolset allowing you to jump right in!Spriter Pro includes the Essentials versions of all of our Animated Art Packs, free to use in any of your game projects. Once you install Spriter Pro It they will be located in the following location: /SteamApps/common/Spriter/Art Packs/EssentialsKey Features:Using keyframes you can quickly lay out major frame changes. Frames in-between the keyframes are then automatically created. You can then edit individual frames as desired to make your animations really shine.Animations can be exported as spritesheets, animated GIF files, sequential images and more.Reuse your previous animations by incorporating them in new ones. Create perfect, smooth transitions and varieties that save time by working with animations you've already created.Adjust animation easing with several curve settings to help make your animations more lifelike.Create pixel perfect retro style animations with Pixel Art Mode.Spawn bullets, particle effects, or anything that requires precise locations and angles.Set up guide lines and load in background images to work on top of. Seperate characters into important collision areas.Inverse Kinematics.Change a bone's parent, add or remove bones, or even change sprite pieces mid-animation.Import sound effects and even use lip-syncing with built-in Papagayo support.Use Animation Data Directly In Your Game:Animations are recreated in real-time using the sprite piece images just like in Spriter. Animations are much smoother and require drastically less memory as compared to sprite-sheets.Manipulate animations via game events.Reuse your animation data for completely new characters or character customizations. Perfect for characters who gain new clothing, equipment etc.Spriter animations can be imported with full feature support in Unity and Construct 2. There are also free, open source, fully featured reference implementations for using Spriter files in C#, C++, JavaScript, and MonoGame. Spriter support on many more programming languages, frameworks, and game authoring tools coming soon! 7aa9394dea Title: Spriter ProGenre: Animation & Modeling, Design & Illustration, UtilitiesDeveloper:BrashMonkeyPublisher:BrashMonkeyRelease Date: 14 Nov, 2014 Spriter Pro Torrent Download [Xforce] spriter pro lip sync. spriter pro draw. spriter pro bones. spriter pro sale. brashmonkey spriter pro free download. spriter pro animation. spriter pro serial key. spriter pro sprite sheet. spriter pro construct 3. spriter pro discount. spriter pro serial. spriter pro latest version. spriter pro user manual. spriter pro download crackeado. spriter pro portable. spriter pro steam key. brashmonkey spriter pro. spriter pro crack. spriter pro deform. spriter pro r11 crack. spriter pro full mega. spriter pro blinking. spriter pro mega. pixijs sprite pro. spriter pro downloadha. spriter pro vs spine. spriter pro game maker studio Well, I think this is my first review ever that I have written on Steam. If you look at my time with Spriter, you can say I know what I am talking about with around 270 hours as of yet. Now this is going to be a little hard to give thumbs down to, but I have my reasons.The best thing about Spriter is the price, you cant get another animating software this cheap ,except dragon bones which is free and this is where the problem comes in. Spriter is severely lacking in features. The most obvious one is meshing or free form deformation (if you don`t know what they mean, google it!). There is an alpha version of FFD in the app right now but it is very buggy and not that flexible. This alone sets Spriter back too much in my opinion. And then comes numerous small limitations and weaknesses which add up and makes things even worse:-Cant color the bones which makes it hard to discern them while animating.-No good reliable plug in for exporting PSD files to Spriter (there is a community made one, but it is a bit buggy). -Inability to mass-move the key frames and to change the distance (time) between them. It has to be done one by one. -Bones need to be named manually, it would be much better if they were named after the image they are assigned to. Overall setting up the sprite takes way too long. -Lack of various visual guides, this is very crucial. -Moving or rotating the bones are basically in the same mode, so for rotating the mouse has to be placed on the tip of the bone, for moving anywhere else on the bone works. This can be a pain in the neck as too often bone will rotate when they are meant to be moved and vice versa. Spriter has its up sides of course, like how easy it is to attach new bones and images to an already made animation which is a huge time saver, the skinning works pretty good, the ability ot change the pivot points on images is awesome...BUT, overall from my limited knowledge of Dragon Bones, Spriter does not have that many advantages over Dragon Bones, which makes it a hard sell. What is more disheartening is that Spriter is almost as old as Spine, and both were kickstarted about the same time and yet, Spine has gone to be the best animating software out there(Creature seems to be a good contender for Spine) while Spriter is still struggling with some basic stuff. I am afraid the gap between Spriter and Spine/Creature will get wider and wider. So when Spriter finally gets FFD, Spine/Creature will already have some new feature and so the cycles will continue. There has been talks about the devs doing Spriter 2 which will be a free upgrade for the owners of Spriter, but it remains to be seen how good it will turn out to be.In the end, with a heavy heart I have to give this a thumbs down...I will get back to re-review when and if new features are added.Update 1: With the latest version of Spriter, a few of the bugs I had has been fixed, I updated the review to reflect this.. ive hit my stress limit with trying to highlight the ♥♥♥♥ing bones like god damn i dont want to highlight the sprite i want the fkn bone!!! the free versions works without error i pay $16 for a pro version n its half♥♥♥♥♥♥♥br>i will give a thumbs up to the free version. Love this software so much, very usefull. However, it would be better if the developer add meshes animation feature in the future.You can see my houndreds of character on my site : tokegameart.net. It's nice I've drawn my mother 84 times now. Good!. An excellent animation software that I wish I had sooner. It works also with Unity (with a plug in)! No matter if you are new to modular animation or an expert, this software is a great deal that you should not miss out.. Easy-to-use tools make for a much faster workflow than the traditional brute-force method of doing things. Gone are the days of manually rigging skeletal animation in Flash and exporting it frame-by-frame--this is the way of the future.The interface is a little overwhelming at first but this only stands as testament to the program's power. If you can navigate Photoshop or a recent version of Blender, you can probably grasp this tool very quickly.. I am by no means a professional artist/designer/anything in particular, and in the past have only used design software as a hobby. I have no real technical knowledge, and have only dubiously poked at animation software/sprite design in the past. For this reason I can only review this as a casual user, and can't speak for anyone representing large game projects.Despite being a newbie in regards to this, it must be said that this software is excellent - it is fairly intuitive to use (granted, I still have a lot to learn), and there are countless tutorials available that are relatively simple to follow. It's been great to have the freedom to import sprite puppets from external software (in my case, opencanvas), and thus far it's been quite enjoyable to bring concept characters to life.This software is fun, I heartily recommend it for anyone wanting to dabble in it as a hobby, too.. this is magic!!! very recommended for indie gamedev!!! Spriter R6 Released!: Hi everyone,We're happy to announce the beta release of Spriter build R6.This build marks another important milestone, as not only does it fix the vast majority of remaining known bugs, but it also introduces 2 great new features which will be described shortly.These two new features mark the final two new features for Spriter Pro.We're excited to soon begin full time development of Spriter 2, which as we mentioned previously will make room for a large amount of great new features and flexibility.As we stated in our previous update, Spriter 2 will be a free upgrade for all Spriter owners.Please keep in mind Spriter 2 development is still in it's earliest stages so it will be quite some time before the can provide any in depth updates on it's progress.While we'll be dedicating the bulk of our time on Spriter 2 development, we'll always take time as needed to address any critical bugs in Spriter Pro if any are found. There are still many great things yet to come to continue to improve the value of the current Spriter as well, in the way of more run-times for additional authoring systems and languages, more art packs, more tutorials and some other cool stuff we're not ready to announce yet.Please keep in mind, this is a beta build and many changes and additions have been made, so new bugs could exist. Always back up your work frequently.The first new feature allows you to batch export finished animations as PNG's GIF's Or sprite sheets, but adds the ability to perform multiple batch exports each with a separate set of character maps applied.The second new feature allows you to quickly and easily convert your Spriter Projects or art packs from using individual image files to using texture atlases..all generated within Spriter, with plenty of settings for you to control their maximum size, whether they are divided into sub-folders, etc.Videos should be released in the coming several days to showcase and explain the use of these new features.Also once we're ready to release the non-beta version of this build, the manual will have been updated to contain sections for all new features.Aside from those two great new features and a few other small but useful additions, this version also contains 32 bug fixes!Thanks as always everyone for your support, your patience, and all of your great feedback, not only in finding and reporting bugs, but also for your suggestions which will continue to make Spriter and Spriter 2 the best products possible.Cheers,Edgar at BrashMonkeyAdditions and Enhancements (Manual entries and tutorial videos explaining new features coming soon)Added spritesheet generation directly in Spriter (in the file menu)Added ability to save palette swaps to new projects (in the File menu under Other File Actions) Added ability to choose scms files to perform batch exports on a series of character maps and palette swaps Added Remove all Palette Changes button to palette widgetAdded 'Clear Active' button to character map widgetAdded progress bar while applying palette changesAdded My Art Packs shortcut to the help menu (Steam version only) Added startup log to help troubleshoot future issues starting the programAdded openGL related crash detection with an automatic option to disable openGL upon restart after a crashCleaned the program startup command line output of extraneous warning messages (Mac and Linux only)Bug FixesFixed an issue with palette color selection where the palette would unapply when you reentered the palette dialogFixed an issue where interval values wouldn't update in batch export dialogFixed an issue where drawing a box from the bottom right would create a box with a default negative size, causing issues in some runtime implementationsFixed a bug where the list of available tags would persist and accumulate when a new project was created or loadedFixed a bug where changing the keyframe count settings in export to png dialog wouldn't always update the spritesheet size settings, creating spritesheets that had missing images or extra blank imagesFixed a crash on start that occurred when Spriter attempted to use legacy window geometry restoration functionality Fixed bug where dragging sub-entities didn't preview the zorder in realtimeFixed a bug where selecting a sub-entity would cause the zOrder window to refresh to that sub-entity's z-OrderFixed a bug where adding a new non-event object after adding an event object would result in strange behavior or an unloadable file requiring a manual fix via text editorFixed a bug where the transforms would behave erratically when there were multiple objects selected and at least one was a subentityFixed a bug where the warning dialog for saving to a directory away from your original project directory (and associated project images) wouldn't allow you to accept or cancel, and required a force close to exit the programFixed a bug where points and boxes were invisible upon creation until the mouse button was releasedFixed a bug where the undo stack would already have undos upon loading certain projectsFixed a bug where sometimes pastes wouldn't immediately take effect until you changed animations or attempted to paste againFixed a bug where sometimes deleting the last instance of an object in an animation wouldn't delete it's timelineFixed a bug where pasting across entities wouldn't work correctly when the target entity contained an object with the same name if the object wasn't already a copy of the object being pasted. Would also corrupt undo buffer so undoing would cause objects to disappearFixed a bug where Next and Previous shortcuts didn't work when using the numpad keysFixed a bug where undoing the deletion of the last key in a timeline wouldn't properly restore the stateFixed a bug where sprites would disappear from the hierarchy window when you dragged them until the widget was next refreshedFixed a bug where metadata keys for sound effects would show the waveform for the soundFixed a bug where under certain circumstances newly added or loaded sound effects would display as normal keys instead of showing their waveformFixed a bug where export to png would fail would if animation preset was selected when no preset was set for an animation. Now falls back on trimming to animationFixed a crash that could occur under certain circumstances when deleting a key while the floating key curve view was visibleFixed a crash with gif export (64 bit Linux only)Fixed a bug where after a bone's opacity was set to 0, changing the opacity in subsequent keys would leave all child objects at 0 opacityFixed several additional bugs with and improved the general behavior of children of bones with less than 100% opacityFixed a bug with saving resized projects where subfolders of subfolders in the project wouldn't be saved to the new projectFixed a bug with saving resized projects where some of the original files might not be overwritten if you saved over a previously resized project and selected 'yes to all' when prompted whether to overwrite existing imagesFixed a bug where attempting to set the default pivot point to a box had no effect.Fixed a crash when attempting to set a box to it's default pivot point.Fixed a bug that didn't allow character maps to use spritesheeted imagesFixed a bug in the character map dock widget that would merge all character maps to new instead of just the active ones. Spriter R11 Release!: Hello everyone.  Here's a new Spriter release with a couple of minor additions and several important bug fixes.  Enjoy!  Spriter Release 11. GameMaker support for Spriter!: Hi everyone, We've got awesome news for all you Game Maker Studio users who have been asking for Spriter support for this popular authoring system for ages. Community member GradusGL has released SpriterGM, which is a DLL based extension package for GameMaker Studio. The vast majority of Spriter features are already fully supported and its freely available, open source, and royalty free under the MIT license for everyone to use, test and contribute testing, reports and even code improvements to. Please join the forum thread here: https://brashmonkey.com/forum/index.php?/topic/4903-spriter-2d-game-maker-studio-extension/ and show your support to the developer and give SpriterGM a test spin!https://www.youtube.com/watch?v=qGm63kiJAqc. Linux Save Bug Fixed: The critical save bug on Linux has been fixed and should automatically download next time you log in. We apologize again for any inconvenience.. RPG Heroes Essentials Art Pack Available Now!: The RPG Heroes Art Pack will be released as soon as it's approved by Valve, and the Essentials version should be in your Essentials subfolder right now! (or the next time you log into Steam. To force the update go to your library, right click on Spriter Pro | Properties | Local Files | Verify Integrity of Application Cache)Preview of the RPG Heroes Essentials Art PackPS: Spriter Pro and all Art Packs are on the Steam Holiday Sale for 75% off until January 4th!. Spriter 2 Teaser!!!: https://www.youtube.com/watch?v=c6OJGNsgJ7oIf you already own Spriter Pro, don't worry, you will automatically be getting Spriter 2 as a free upgrade so you do not need to pre-order or make any additional purchases. Please help spread the word by liking and sharing this video and our posts on social media.. Full Art Packs now on Steam!: Hi everyone,We're pleased to announce that the full versions of our Animated Art Packs for use with Spriter are now available for purchase here on Steam as DLC.Everyone who purchases Spriter Pro automatically receives the Essentials version of all our art packs, which are automatically installed in the following directory:<Steam Installation Directory>/SteamApps/common/Spriter/Art Packs/EssentialsThe Essentials Art Packs are reduced content versions of these full Art Packs, free for all Spriter Pro owners to use for their own game projects. Be sure to compare the Essentials versions you already own with the full versions to best assess the additional content you'd be purchasing.Important note: If you've already purchased any of our full Art Packs from our web store or any of our affiliates (Not Steam) BEFORE they became available here on Steam, you'll be receiving one or more of these full art packs for free, depending on what you had purchased. So please wait from an update email from our system before purchasing any of the Art Packs here.Here's what to expect:1) If you already purchased the Effects Pack, then you'll receive the Basic Platformer Pack for free.2) If you already purchased any one of the Platformer Packs you'll receive all other Platformer Packs for free.3) If you already purchased any of the bundles of 2 Art Packs then you'll receive all the other remaining Art Packs and the next Art Pack we release as well for free.4) If you purchased the all Art Packs bundle you'll receive all current and all future art packs we release for free.If you purchased more than one art pack, but one at a time but should qualify for numbers 3 or 4 above, then please email support@brashmonkey.com with the details of each purchase and make the subject title of the email “Art Pack bundle equivalent upgrade” And we'll upgrade your product description in our system and send you the additional art packs.If four days from now you still haven't received your automatic upgrade email, please contact support@brashmonkey.com with your original purchase information for your art packs or bundles and make the subject title of the email “Did not receive art packs upgrade”In related news, we're currently working on two new Animated Art Packs which we plan to reveal more about withing roughly a month.Cheers!

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